Darf ich fragen, warum der Thread als [GELÖST] markiert ist? Der Threadsteller hat das Problem noch nicht behoben (und bei mir läuft CNC3 auch weiterhin nicht).
Edit: Hier ist mal meine Fehlermeldung, wenn ich das Spiel starten will (ist auch durchgepatched, aber trotzdem auf Deutsch, konnte auch nur Deutsch wählen, hab aber auch nur die "Standard Edition"):
- Code: Alles auswählen
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension GL_ARB_draw_buffers is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3: "Fragment shader(s) linked, vertex shader(s) linked. \n "
err:ole:CoGetClassObject class {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} not registered
err:ole:CoGetClassObject class {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} not registered
err:ole:create_server class {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} could be created for context 0x17
err:ole:CoGetClassObject class {304ce942-6e39-40d8-943a-b913c40c9cd4} not registered
err:ole:CoGetClassObject class {304ce942-6e39-40d8-943a-b913c40c9cd4} not registered
err:ole:create_server class {304ce942-6e39-40d8-943a-b913c40c9cd4} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {304ce942-6e39-40d8-943a-b913c40c9cd4} could be created for context 0x17
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension GL_ARB_draw_buffers is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #7: "Fragment shader(s) linked, vertex shader(s) linked. \n "
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension GL_ARB_draw_buffers is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #11: "Fragment shader(s) linked, vertex shader(s) linked. \n "
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #14: "Fragment shader(s) linked, vertex shader(s) linked. \n "
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #16: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension GL_ARB_draw_buffers is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #18: "Fragment shader(s) linked, vertex shader(s) linked. \n "
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #20: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension GL_ARB_draw_buffers is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #22: "Fragment shader(s) linked, vertex shader(s) linked. \n "
fixme:faultrep:ReportFault 0x336e524 0x0 stub
Ich sehe einen "Teil" des Menüs, bzw. sehe ich noch, wie sich dieses Fenster aufbaut, um ein neues Profil aufzubauen ("Willkommen zurück, Commander" --> Name eintragen), nur nachdem es sich fertig aufgebaut hat, dieses kleine Fenster, bricht Wine ab. Schon immer. :-/
Bei mir ist Wine 0.9.55 am Start (der Fehler kam aber eigentlich bei jeder Wine-Version) und ich hab ne Ati-Karte (kann ja auch damit zusammenhängen).