Ich versuche gerade Legend: Hand of God zum laufen zu bewegen, aber das Game will nicht, wie ich will.
[gregor@localhost LEGEND - Hand of God]$ wine Legend.exe
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
fixme:win:EnumDisplayDevicesW ((null),0,0x33f65c,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33f564,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3603
fixme:d3d_caps:IWineD3DImpl_CheckDeviceFormatConversion (0x1389d0)-> (STUB) (Adptr:0, DevType:(1,WINED3DDEVTYPE_HAL), SrcFmt:(21,WINED3DFMT_A8R8G8B8), TgtFmt:(21,WINED3DFMT_A8R8G8B8))
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768)
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:heap:HEAP_GetPtr Invalid heap (nil)!
fixme:d3d:IWineD3DDeviceImpl_CreateVertexBuffer Out of memory!
wine: Unhandled page fault on read access to 0x035825fd at address 0x35825fd (thread 003b), starting debugger...
fixme:winmm:MMDRV_Exit Closing while ll-driver open
Ich nutze Wine 1.1.2, hab eine Onboard X3200 von AMD/ATI mit ATI Treibern Version 8.8 laufen. 3D funktioniert normalerweise.
Der Grafik wurden 256 MB meiner 2 GB RAM zugewiesen. Kann mir jemand helfen? In der WineHQ Appdb hab ich keinen Eintrag zu
dem Spiel gefunden.
Danke schonmal im Voraus.