bin neu als Linux Gamer hatte sonst immer noch Windows drauf aber das hat mich in letzter Zeit zu sehr angekozt.
Also Ich benutze Ubuntu 8.04 als Prozessor hab ich nen AMD Phenom 9500 und als Graka ATI Radeon HD 2600Pro
und hab 4gig Ram drinn.
Wenn ich Last Chaos über Wine 1.0 starte spuckt das Terminal ne ganze menge aus:
- Code: Alles auswählen
gawin@Quadi:~$ wine /media/250GB/Games/LastChaosGER/LC.exe
fixme:shdocvw:PersistStreamInit_InitNew (0x12e238)
err:ole:ITypeInfo_fnInvoke did not find member id -518, flags 0x4!
err:ole:ITypeInfo_fnInvoke did not find member id -517, flags 0x4!
fixme:shdocvw:PersistStreamInit_InitNew (0x149fe8)
err:ole:ITypeInfo_fnInvoke did not find member id -518, flags 0x4!
err:ole:ITypeInfo_fnInvoke did not find member id -517, flags 0x4!
fixme:shdocvw:navigate_url Unsupported args (Flags 0x32dd90:3; TargetFrameName 0x32dd80:8)
fixme:mixer:ALSA_MixerInit No master control found on USB Camera, disabling mixer
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
fixme:iphlpapi:NotifyAddrChange (Handle 0x7db21a08, overlapped 0x7db219ec): stub
fixme:system:SetProcessDPIAware stub!
fixme:msimtf:CActiveIMM_Create ((nil) {08c0e040-62d1-11d1-9326-0060b067b86e} 0x13eef34)
fixme:ole:CoCreateInstance no instance created for interface {08c0e040-62d1-11d1-9326-0060b067b86e} of class {4955dd33-b159-11d0-8fcf-00aa006bcc59}, hres is 0x80004002
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x12e2d4)->((null) 1 0x32c610 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x12e2d4)->((null) 25 2 0x32c624 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x12e2d4)->((null) 26 2 0x32c624 (nil))
fixme:shdocvw:ClientSite_GetContainer (0x12e2d4)->(0x32c660)
fixme:shdocvw:ClOleCommandTarget_Exec (0x12e2d4)->({000214d1-0000-0000-c000-000000000046} 37 0 0x32c724 (nil))
fixme:shdocvw:HttpNegotiate_BeginningTransaction (0x14c0b0)->(L"" L"" 0 0x32c75c)
fixme:shdocvw:navigate_url Unsupported args (Flags 0x32dd90:3; TargetFrameName 0x32dd80:8)
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x14a084)->((null) 1 0x32c610 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x14a084)->((null) 25 2 0x32c624 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x14a084)->((null) 26 2 0x32c624 (nil))
fixme:shdocvw:ClientSite_GetContainer (0x14a084)->(0x32c660)
fixme:shdocvw:ClOleCommandTarget_Exec (0x14a084)->({000214d1-0000-0000-c000-000000000046} 37 0 0x32c724 (nil))
fixme:shdocvw:HttpNegotiate_BeginningTransaction (0x139d598)->(L"" L"" 0 0x32c75c)
fixme:shdocvw:ClOleCommandTarget_Exec (0x12e2d4)->((null) 29 2 0x32e52c (nil))
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x12e2d4)
fixme:shdocvw:ClOleCommandTarget_Exec (0x14a084)->((null) 29 2 0x32e52c (nil))
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x14a084)
fixme:shdocvw:ClientSite_GetContainer (0x12e2d4)->(0x32e4dc)
fixme:shdocvw:InPlaceFrame_SetStatusText (0x12e2d4)->(0xf7e0e755)
fixme:shdocvw:ClOleCommandTarget_Exec (0x12e2d4)->((null) 25 2 0x32e410 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x12e2d4)->((null) 26 2 0x32e410 (nil))
fixme:shdocvw:ClientSite_GetContainer (0x14a084)->(0x32e4dc)
fixme:shdocvw:InPlaceFrame_SetStatusText (0x14a084)->(0xf7e0e755)
fixme:shdocvw:ClOleCommandTarget_Exec (0x14a084)->((null) 25 2 0x32e410 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x14a084)->((null) 26 2 0x32e410 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x12e2d4)->((null) 21 2 (nil) (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x12e2d4)->((null) 28 2 0x32e4c8 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x14a084)->((null) 21 2 (nil) (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x14a084)->((null) 28 2 0x32e4c8 (nil))
fixme:bidi:mirror stub: mirroring of characters not yet implemented
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x12e238)
fixme:mshtml:HlinkTarget_SetBrowseContext (0x14bdf0)->((nil))
fixme:shdocvw:OleObject_Close (0x12e238)->(1)
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x149fe8)
fixme:mshtml:HlinkTarget_SetBrowseContext (0x1397dc8)->((nil))
fixme:shdocvw:OleObject_Close (0x149fe8)->(1)
fixme:shell:DllCanUnloadNow stub
fixme:msimtf:DllCanUnloadNow ()
Das zeigt er mir beim Launcher an der einwandfrei funktioniert.
Und das beim eigentlichen Spiel:
- Code: Alles auswählen
gawin@Quadi:~$ fixme:mixer:ALSA_MixerInit No master control found on USB Camera, disabling mixer
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x33fbfc,0x33fc00): stub
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 800x500x0 @0! (desktop)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1280x800x0 @0! (desktop)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1280x960x0 @0! (desktop)
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0a8,0x00000000), stub!
err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not registered
err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a} could be created for context 0x1
fixme:dinput:DllCanUnloadNow (void): stub
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33f828,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Cant find a suitable iPixelFormat
fixme:d3d8:ValidateVertexShader (0xe1d9d30 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidatePixelShader (0xe1d99a0 (nil) 0 (nil)): stub
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension GL_ARB_draw_buffers is not supporte"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:1: extension GL_ARB_draw_buffers is not supported "
fixme:d3d8:ValidateVertexShader (0xe1da8f0 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x11828f60 (nil) 0 (nil)): stub
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5: "Fragment shader was successfully compiled to run on hardware.
Was noch zu erwähnen wäre ist das ich Wine im Fenstermodus starte (1024x768).
Also das Problem ist das eigentliche Spielefenster is nur blau und links daneben flakert das Spiel da rum.
Hoffe Ihr könnt mir Helfen.
Gruß Gawin