Bezugnehmend auf "[url=http://www.linuxgaming.de/2318-id-software-zeigt-rage-und-id-tech-5-abkehr-von-linux.html]id Software zeigt Rage und id Tech 5 - Abkehr von Linux?[/url]" und dem Artikel bei [url=http://www.golem.de/]golem.de[/url]
id Software, in Person von John Carmack, bezieht Stellung auf [url=http://games.slashdot.org/comments.pl?sid=302231&cid=20671657]slashdot.org[/url]:
"There is certainly no plans for a commercially supported linux version of Rage, but there will very likely be a linux executable made available. It isnt running at the moment, but we have had it compiled in the past. Running on additional platforms usually provides some code quality advantages, and it really only takes one interested programmer to make it happen.
The PC version is still OpenGL, but it is possible that could change before release. The actual API code is not very large, and the vertex / fragment code can be easily translated between cg/hlsl/glsl as necessary. I am going to at least consider OpenGL 3.0 as a target, if Nvidia, ATI, and Intel all have decent support. There really wont be any performance difference between GL 2.0 / GL 3.0 / D3D, so the api decision will be based on secondary factors, of which inertia is one."
Ausserdem hat er auf der [url=http://www.linuxgames.com/news/feedback.php?identiferID=9374&action=flatview]QuakeCon[/url] bekannt gegeben das die Engine, id Tech 5 und auch die Doom 3 Engine, eventuell OpenSource wird:
"I do take a great deal of personal pride and satisfaction with what Ive been able to do with getting so much of the stuff out. Sometimes I think about it, and while I know its not something Im generally considered for, I may be one of the most prolific open source authors considering all the code that Ive written over the last 15 years that Ive made open source, or have made open source there. I do think its very valuable. Im very happy when I see both user gaming community stuff, or research universities, or people doing simulation tests, or bringing up things. Every new piece of hardware ends up having Doom or Quake titles used as an early form of test application. So Im very happy to have done that. Its certainly going to continue. I mean I wont commit to a date, but the Doom 3 stuff will be open source. We still make those decisions even today when were doing the Rage code when we have decisions about "do we want to integrate some other vendors solution, some proprietary code into this". And the answers usually no, because eventually id Tech 5 is going to be open source also. This is still the law of the land at id, that the policy is that were not going to integrate stuff thats going to make it impossible for us to do an eventual open source release. We can argue the exact pros and cons from a pure business standpoint on it, and I can at least make some, perhaps somewhat, contrived cases that I think its good for the business, but as a personal conviction its still pretty important to me and Im standing by that."
Das hört sich doch schon viel besser an Ich freue mich das John Carmack darauf eingegangen ist und einiges klar gestellt hat.