So maybe we'll announce a massive game for Mac and Linux tomorrow. Should we? Could be fun.
https://twitter.com/feralgames/status/7 ... 7974426624
Da bin ich jetzt mal echt gespannt was da morgen kommt
ModEdit: Titel geändert
Moderator: Moderator
So maybe we'll announce a massive game for Mac and Linux tomorrow. Should we? Could be fun.
beko hat geschrieben:Bekommt man da auch einen Steam Key dazu?
Feral Interactive hat geschrieben:Can you run Deus Ex: Mankind Divided on Linux? The answer will determine the fate of your leisure time.
You’ll need an Intel Core i3-4130 or AMD FX8350 processor, with 8GB RAM and a 2GB Nvidia 680 graphics card (driver version 367.57). You’ll reach greater heights with an augmented setup: an Intel Core i7-3770K processor and 16GB RAM with a 6GB Nvidia 1060 graphics card (driver version 367.57). Please note that AMD GPUs aren't supported.
For a stash of classified intel, visit our underground minisite.
Feral bei Reddit hat geschrieben:As mentioned AMD GPUs are not supported on this game however I know there are a number of users who are more technically minded and are running the latest git versions of Mesa so this post is for you. :-) The game runs on the latest Mesa 13 release but it's not at a level where we think we can officially support it (but it's close).
Below are the more technical notes for those interested.
Basic Requirements
Mesa 13.0 ( released https://lists.freedesktop.org/archives/ ... 33978.html )
LLVM 3.9 ( released http://llvm.org/releases/3.9.0/docs/ReleaseNotes.html )
Extra info
If compiling LLVM from trunk you'll need revision r284024 at least, otherwise you'll be labelled as llvm 4.0 by the driver yet have certain features unimplemented. For Mesa trunk you'll want these
Hair fix: git commit e33f31d61f5e9019f8b0bac0378dfb8fd1147421
Depth of field fix: git commit aa7fe7044328039903993dde6edb32b7953ae9b0
Buffer allocation crash fix: https://lists.freedesktop.org/archives/ ... 28793.html
Shader compilation speedups: https://lists.freedesktop.org/archives/ ... 31034.html
Mesa features that'd improve Deus Ex: Mankind Divided
On disk driver shader cache (in progress) - to avoid the long load time on every launch
General driver optimisations (in progress) - The Mesa developers are now looking to optimise after reaching 4.5 compatibility
GL_ARB_bindless_texture - Allows for performance improvements
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