nach dem ich UrbanTerror starte (UrbanTerror/ioUrbanTerror.i386) startet das Spiel, der Sound ist da, allerdings ist der Bildschirm schwarz, der Monitor gibt folgende Fehlermeldung aus: "Eingangssignal außerhalb Spezifikation". Nachdem Beenden des Spiels ([ALT]+[TAB],[CTRL]+C) stehen folgende Meldungen in der Konsole:
- Code: Alles auswählen
oniontree@944-onion-345:~/dl/UrbanTerror$ ./ioUrbanTerror.i386
ioQ3 1.35urt linux-i386 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
8032 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldnt read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 4: 800 600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce FX 5600/AGP/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5600/AGP/SSE2
GL_VERSION: 2.1.2 NVIDIA 173.14.22
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 470
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0xa211288 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 325 milli seconds
UI menu load time = 242 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: 944-onion-345
IP: 192.168.1.1
Started tty console (use +set ttycon 0 to disable)
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Shutdown tty console
oniontree@944-onion-345:~/dl/UrbanTerror$
Bei ExtremeTuxRacer war das bei mir zwar auch der Fall, da hab ich einfach in den Fenstermodus gewechselt (über irgendeine Config-Datei). Jetzt weiß ich aber nicht, wie das bei Urban Terror geht und es wäre auch besser im Vollbild zu spielen.
Hier mal meine /etc/X11/xorg.conf vllt hilft das:
- Code: Alles auswählen
# xorg.conf (X.Org X Window System server configuration file)
#
# This file was generated by dexconf, the Debian X Configuration tool, using
# values from the debconf database.
#
# Edit this file with caution, and see the xorg.conf manual page.
# (Type "man xorg.conf" at the shell prompt.)
#
# This file is automatically updated on xserver-xorg package upgrades *only*
# if it has not been modified since the last upgrade of the xserver-xorg
# package.
#
# If you have edited this file but would like it to be automatically updated
# again, run the following command:
# sudo dpkg-reconfigure -phigh xserver-xorg
Section "InputDevice"
Identifier "Generic Keyboard"
Driver "kbd"
Option "XkbRules" "xorg"
Option "XkbModel" "pc104"
Option "XkbLayout" "us"
EndSection
Section "InputDevice"
Identifier "Configured Mouse"
Driver "mouse"
EndSection
Section "Device"
Identifier "Configured Video Device"
Option "UseFBDev" "true"
EndSection
Section "Monitor"
Identifier "Configured Monitor"
EndSection
Section "Screen"
Identifier "Default Screen"
Monitor "Configured Monitor"
EndSection
Das Problem haben andere bei anderen Spielen auch, deshalb scheint es an einer Einstellung zu liegen. Hab aber keine funktionierende Lösung gefunden. Bitte um Hilfe.
mfg dafor