I have not talked about raytracing in RADV for a while, but after some p̶r̶o̶c̶r̶a̶s̶t̶i̶n̶a̶t̶i̶o̶n̶ being focused on some other things I recently got back to it and achieved my next milestone.
In particular I have been hacking away at CTS and got to a point where CTS on dEQP-VK.ray_tracing.* runs to completion without crashes or hangs. Furthermore, I got the passrate to 90% of non-skiped tests. So we’re finally getting somewhere close to usable.
As further show that it is usable my fixes for CTS also fixed the corruption issues in Quake 2 RTX (Github version), delivering this image:
(Quelle)