OpenGL 4.1, das voll rückwärts-kompatibel ist, bietet u.a. (hier Copy&Paste und in Englisch, weil es mir grad zu spät ist):
- GLSL 4.10 (OpenGL Shading language)
- Full compatibility with OpenGL ES 2.0 APIs for easier porting between mobile and desktop platforms
- The ability to query and load a binary for shader program objects to save re-compilation time
- The capability to bind programs individually to programmable stages for programming flexibility
- 64-bit floating-point component vertex shader inputs for higher geometric precision
- Multiple viewports for a rendering surface for increased rendering flexibility
- OpenGL sync objects linked to OpenCL event objects for enhanced OpenCL interoperability
- The ability to set stencil values in a fragment shader for enhanced rendering flexibility
- Features to improve robustness, for example when running WebGL applications
- Callback mechanisms to receive enhanced errors and warning messages
Weitere Informationen kann man der Ankündigung der Khronos Gruppe entnehmen:
Ankündigung OpenGL 4.1 Spezifikation
EDIT: Pro-Linux News dazu