Mit etwas Glück schaffen es diese Performance-Verbesserungen auch, sollen angeblich bis zu 50% mehr FPS bei GRID Autosport bringen:
Nicolai Hähnle <nhaehnle@gmail.com> hat geschrieben:Hi,
this series makes the existing PBO texture upload code symmetric, adding a
download path that uses shader images a no-attachment framebuffers. This
should help performance by reducing stalls in several games, including
GRID: Autosport (verified with an apitrace), Metro 2033 Redux, and likely
others.
It should be possible to extend the framework to glGetTexImage without much
effort, but I wanted to get out what I have so far. Tested with Piglit on
radeonsi, including some more extensive local tests that I have yet to clean
up.
Please review!
Thanks,
Nicolai
(Quelle)Edit: Heute ist ja der eigentliche Termin für den Feature-Freeze, fast verpeilt
Bislang sieht's so aus, als dürfte das ein interessantes Release werden. Ein paar neue Features und Performance-Verbesserungen <3
[align=center]There are two kinds of people in the world: Those who can extrapolate from incomplete data.[/align]